A horror game set in the ruins of Chernobyl's Block 4. It has no jump scares. It makes the player doubt their own eyes.
I did everything, from level design to research. For the spaces, I studied Soviet-era factories, bunkers and reactors. For the horror, I spent a month in medical journals reading about the visual triggers of hallucinations and the feelings they cause. Then I designed the effect around that.
The core is a real-time datamosh effect. Most games pre-render this kind of glitch, Cyberpunk 2077 and Mouthwashing among them. Mine runs live in the engine, so it can react to what the player does and be reused in other contexts.